David Wästerfors and Kristofer Hansson. (2017). Taking Ownership of Gaming and Disability. Journal of Youth Studies, vol. 20, iss. 9, 1143-1160.
Bei Yuan, Eelke Folder, and Frederick C. Harris Jr. (2011). Game Accessibility: A Survey. Universal Access in the Information Society, vol. 10, iss. 1, 81-100.
Prior to class, please upload a link to a google slides presentation that includes:
- A one paragraph discussion point you have formulated that synthesizes concepts from all of the readings, and which should close with a a question.
- A quote drawn from any of the readings that you found the most provocative, thoughtful, or otherwise important.
- A picture or video illustrating an existing game, playable experience, piece of hardware, art piece, or other tangible artifact that you have sought out and researched and found to be related to the reading (helpful places for finding "alternative" games and hardware include the Indiecade, lists of games at alt.ctrl.GDC (2017 list, for example, is here), and Shake That Button. You can share more resources in the Slack channel for the course.
- A link to a google doc that contains the notes you took while actively reading, and the following additional elements:
- A brief summary of each reading.
- Your personal opinion about the reading, and how it connects to your interests and your ongoing work in the class.
- A description of something else you have watched, listened to, read, or otherwise experienced that you find related to this reading. This can be drawn from previous course work, or from your general interests.
You should come to class prepared to discuss the contents of your presentation slide in an informal manner. You will not be giving a formal presentation every day, but we may bring up your slide to drive discussion and in that case, you will be asked to speak to it.
You are expected to engage in active reading in this class. That means thinking critically about the reading, taking notes, identifying major themes or points of disagreement, thinking about who the audience is for the piece and how that might be influencing its content. It also means following up on links in the reading or references that are made if they will help you understand the content and/or connect it to your current interests and project work. If you have questions related to your understanding of the reading, please also write them down and bring them to class and/or office hours.